DITL_129.txt Items: (32 entries) 0: Bounds: x1=10, y1=40, x2=171, y2=212 Type: 7 Info: 'Ð' 1: Bounds: x1=180, y1=40, x2=325, y2=177 Type: 7 Info: 'Ò' 2: Bounds: x1=10, y1=215, x2=171, y2=302 Type: 7 Info: 'Ñ' 3: Bounds: x1=180, y1=180, x2=325, y2=302 Type: 7 Info: 'Ó' 4: Bounds: x1=75, y1=15, x2=115, y2=31 Type: 16 Info: '' 5: Bounds: x1=215, y1=15, x2=255, y2=31 Type: 16 Info: '' 6: Bounds: x1=20, y1=65, x2=160, y2=83 Type: 5 Info: 'Chainsaw' 7: Bounds: x1=20, y1=85, x2=160, y2=103 Type: 5 Info: 'Pistol' 8: Bounds: x1=20, y1=105, x2=160, y2=123 Type: 5 Info: 'Shotgun' 9: Bounds: x1=20, y1=125, x2=160, y2=143 Type: 5 Info: 'Chaingun' 10: Bounds: x1=20, y1=145, x2=160, y2=163 Type: 5 Info: 'Rocket Launcher' 11: Bounds: x1=20, y1=165, x2=160, y2=183 Type: 5 Info: 'Plasma Rifle' 12: Bounds: x1=20, y1=185, x2=160, y2=203 Type: 5 Info: 'BFG 9000' 13: Bounds: x1=20, y1=235, x2=160, y2=253 Type: 5 Info: 'Blue' 14: Bounds: x1=20, y1=255, x2=160, y2=273 Type: 5 Info: 'Yellow' 15: Bounds: x1=20, y1=275, x2=160, y2=293 Type: 5 Info: 'Red' 16: Bounds: x1=270, y1=70, x2=310, y2=86 Type: 16 Info: '' 17: Bounds: x1=270, y1=95, x2=310, y2=111 Type: 16 Info: '' 18: Bounds: x1=270, y1=120, x2=310, y2=136 Type: 16 Info: '' 19: Bounds: x1=270, y1=145, x2=310, y2=161 Type: 16 Info: '' 20: Bounds: x1=190, y1=205, x2=315, y2=223 Type: 5 Info: 'Invisibility' 21: Bounds: x1=190, y1=225, x2=315, y2=243 Type: 5 Info: 'Radiation suit' 22: Bounds: x1=190, y1=245, x2=315, y2=263 Type: 5 Info: 'Light goggles' 23: Bounds: x1=190, y1=265, x2=315, y2=283 Type: 5 Info: 'Invulnerability' 24: Bounds: x1=10, y1=15, x2=70, y2=31 Type: -120 Info: 'Health:' 25: Bounds: x1=150, y1=15, x2=210, y2=31 Type: -120 Info: 'Armor:' 26: Bounds: x1=190, y1=70, x2=265, y2=86 Type: -120 Info: 'Bullets:' 27: Bounds: x1=190, y1=120, x2=265, y2=136 Type: -120 Info: 'Rockets:' 28: Bounds: x1=190, y1=95, x2=265, y2=111 Type: -120 Info: 'Shells:' 29: Bounds: x1=190, y1=145, x2=265, y2=161 Type: -120 Info: 'Cells:' 30: Bounds: x1=120, y1=15, x2=135, y2=31 Type: -120 Info: '%' 31: Bounds: x1=260, y1=15, x2=275, y2=31 Type: -120 Info: '%' DITL_128.txt Items: (52 entries) 0: Bounds: x1=75, y1=15, x2=115, y2=31 Type: 16 Info: '' 1: Bounds: x1=215, y1=15, x2=255, y2=31 Type: 16 Info: '' 2: Bounds: x1=20, y1=65, x2=160, y2=83 Type: 5 Info: 'Chainsaw' 3: Bounds: x1=20, y1=85, x2=160, y2=103 Type: 5 Info: 'Pistol' 4: Bounds: x1=20, y1=105, x2=160, y2=123 Type: 5 Info: 'Shotgun' 5: Bounds: x1=20, y1=125, x2=160, y2=143 Type: 5 Info: 'Chaingun' 6: Bounds: x1=20, y1=145, x2=160, y2=163 Type: 5 Info: 'Rocket Launcher' 7: Bounds: x1=20, y1=165, x2=160, y2=183 Type: 5 Info: 'Plasma Rifle' 8: Bounds: x1=20, y1=185, x2=160, y2=203 Type: 5 Info: 'BFG 9000' 9: Bounds: x1=20, y1=235, x2=161, y2=253 Type: 5 Info: 'Blue' 10: Bounds: x1=20, y1=255, x2=161, y2=273 Type: 5 Info: 'Yellow' 11: Bounds: x1=20, y1=275, x2=161, y2=293 Type: 5 Info: 'Red' 12: Bounds: x1=270, y1=70, x2=310, y2=86 Type: 16 Info: '' 13: Bounds: x1=270, y1=95, x2=310, y2=111 Type: 16 Info: '' 14: Bounds: x1=270, y1=120, x2=310, y2=136 Type: 16 Info: '' 15: Bounds: x1=270, y1=145, x2=310, y2=161 Type: 16 Info: '' 16: Bounds: x1=190, y1=205, x2=315, y2=223 Type: 5 Info: 'Invisibility' 17: Bounds: x1=190, y1=225, x2=315, y2=243 Type: 5 Info: 'Radiation suit' 18: Bounds: x1=190, y1=245, x2=315, y2=263 Type: 5 Info: 'Light goggles' 19: Bounds: x1=190, y1=265, x2=315, y2=283 Type: 5 Info: 'Invulnerability' 20: Bounds: x1=10, y1=15, x2=70, y2=31 Type: -120 Info: 'Health:' 21: Bounds: x1=150, y1=15, x2=210, y2=31 Type: -120 Info: 'Armor:' 22: Bounds: x1=25, y1=39, x2=96, y2=55 Type: -120 Info: 'Weapons' 23: Bounds: x1=190, y1=70, x2=265, y2=86 Type: -120 Info: 'Bullets:' 24: Bounds: x1=190, y1=120, x2=265, y2=136 Type: -120 Info: 'Rockets:' 25: Bounds: x1=190, y1=95, x2=265, y2=111 Type: -120 Info: 'Shells:' 26: Bounds: x1=190, y1=145, x2=265, y2=161 Type: -120 Info: 'Cells:' 27: Bounds: x1=25, y1=214, x2=70, y2=230 Type: -120 Info: 'Keys' 28: Bounds: x1=195, y1=39, x2=284, y2=55 Type: -120 Info: 'Ammunition' 29: Bounds: x1=10, y1=50, x2=22, y2=51 Type: -64 Info: ' ' 30: Bounds: x1=10, y1=50, x2=11, y2=211 Type: -64 Info: ' ' 31: Bounds: x1=10, y1=210, x2=171, y2=211 Type: -64 Info: ' ' 32: Bounds: x1=170, y1=50, x2=171, y2=211 Type: -64 Info: ' ' 33: Bounds: x1=100, y1=50, x2=171, y2=51 Type: -64 Info: ' ' 34: Bounds: x1=180, y1=50, x2=192, y2=51 Type: -64 Info: ' ' 35: Bounds: x1=180, y1=50, x2=181, y2=176 Type: -64 Info: ' ' 36: Bounds: x1=180, y1=175, x2=326, y2=176 Type: -64 Info: ' ' 37: Bounds: x1=290, y1=50, x2=326, y2=51 Type: -64 Info: ' ' 38: Bounds: x1=325, y1=50, x2=326, y2=176 Type: -64 Info: ' ' 39: Bounds: x1=10, y1=225, x2=22, y2=226 Type: -64 Info: ' ' 40: Bounds: x1=10, y1=225, x2=11, y2=301 Type: -64 Info: ' ' 41: Bounds: x1=10, y1=300, x2=171, y2=301 Type: -64 Info: ' ' 42: Bounds: x1=75, y1=225, x2=171, y2=226 Type: -64 Info: ' ' 43: Bounds: x1=170, y1=225, x2=171, y2=301 Type: -64 Info: ' ' 44: Bounds: x1=195, y1=179, x2=270, y2=195 Type: -120 Info: 'Power Ups' 45: Bounds: x1=180, y1=190, x2=192, y2=191 Type: -64 Info: ' ' 46: Bounds: x1=180, y1=190, x2=181, y2=301 Type: -64 Info: ' ' 47: Bounds: x1=275, y1=190, x2=326, y2=191 Type: -64 Info: ' ' 48: Bounds: x1=325, y1=190, x2=326, y2=301 Type: -64 Info: ' ' 49: Bounds: x1=180, y1=300, x2=326, y2=301 Type: -64 Info: ' ' 50: Bounds: x1=120, y1=15, x2=135, y2=31 Type: -120 Info: '%' 51: Bounds: x1=260, y1=15, x2=275, y2=31 Type: -120 Info: '%'